Sunday, June 27, 2010
Saturday, June 26, 2010
Tuesday, June 22, 2010
Toy Storyyyyy!
Did this for an Art Jumble post. First time I've posted there, but I'm looking forward to sharing my work with other artists through this forum. Have a few other little things in the works that I will post soon!
Wednesday, June 2, 2010
The 3rd Dimension...
I mentioned in my last post that I was planning to do some 3D sculpting. Well, after a couple of days of intensive ZBrush study, here is sculpt numero uno. Obviously, these are just WIPs, and there is loads more to do. Aside from giving her proper eyeballs so she doesn't look like the devil, I am planning to do the following:
- Finish detailing on the ears
- Proper hair sculpt (it's very rudimentary at the moment)
- Eyelashes
- Fine detail such as subtle wrinkles and creases in the lips. I'm not going to go overboard here though, I'm not shooting for hyper-real with this one.
- More skin colour detail, maybe some freckles?
- Give her a headband. I'm yet to figure out the best way to do this using ZBrush.
I'd like to take this one to a finished render, using some SSS to try to create a nice skin material. As mentioned, I don't wanna go hyper-real, I want to tread the fine line between the real-world and stylization.
You may notice the slight bumps on the sides of her forehead. This is a topology issue.. I really need to re-topologise but gawd.. who wants to do that! So I've been putting it off....
Anyways... I like her cheekbones!




Oh, and while we're playing 3D, found this guy the other day when I was sifting through old files on my iPod. I actually took him to a fully-rigged, animatable level in Max, but something got broken in the move from work to home. Will have to investigate, as I'd love to use him to play around with some lip-sync animations..
- Finish detailing on the ears
- Proper hair sculpt (it's very rudimentary at the moment)
- Eyelashes
- Fine detail such as subtle wrinkles and creases in the lips. I'm not going to go overboard here though, I'm not shooting for hyper-real with this one.
- More skin colour detail, maybe some freckles?
- Give her a headband. I'm yet to figure out the best way to do this using ZBrush.
I'd like to take this one to a finished render, using some SSS to try to create a nice skin material. As mentioned, I don't wanna go hyper-real, I want to tread the fine line between the real-world and stylization.
You may notice the slight bumps on the sides of her forehead. This is a topology issue.. I really need to re-topologise but gawd.. who wants to do that! So I've been putting it off....
Anyways... I like her cheekbones!




Oh, and while we're playing 3D, found this guy the other day when I was sifting through old files on my iPod. I actually took him to a fully-rigged, animatable level in Max, but something got broken in the move from work to home. Will have to investigate, as I'd love to use him to play around with some lip-sync animations..
Sunday, May 30, 2010
Finally, an update...
OK, so it's been a while! Been working again, earning a crust and sinking my teeth into 3D again, which has been really good for me. Hadn't touched it for over 6 months, and was worried about being rusty. Anyway, have some spare time now, so can finally make some updates.
First off, I've been doing a bunch of sketches for a new workmate, Jono Friesler. He's a talented young chappy who is making a short film this year. He asked me to have a look at some character designs and expression sheets, which I had a lot of fun doing. You can see his blog here.





And here's some tram sketches from this month.



Some more blobheads...
And a quick painting I did tonight. Saw this lady on the tram the other night, and was blown away by her dog-hat.
Lots more to come. As usual, I have loads of half-finished paintings to polish up, which I will hopefully get around to soon. Also planning some detailed zbrush sculpts and maybe some 3D animation tests, just to get back into the swing of it.
Aside from that, off to Colorado again in just over a week to see my sweetheart, and couldn't be more excited!!! Over and out.
First off, I've been doing a bunch of sketches for a new workmate, Jono Friesler. He's a talented young chappy who is making a short film this year. He asked me to have a look at some character designs and expression sheets, which I had a lot of fun doing. You can see his blog here.





And here's some tram sketches from this month.



Some more blobheads...
And a quick painting I did tonight. Saw this lady on the tram the other night, and was blown away by her dog-hat.
Lots more to come. As usual, I have loads of half-finished paintings to polish up, which I will hopefully get around to soon. Also planning some detailed zbrush sculpts and maybe some 3D animation tests, just to get back into the swing of it.Aside from that, off to Colorado again in just over a week to see my sweetheart, and couldn't be more excited!!! Over and out.
Tuesday, March 9, 2010
A Wee Redhead
I've been a bit inactive here over the past few days. Been super busy with some freelance work. Thought I'd pop this up to give some impression of productivity. Drew this little lady a few weeks ago but just finished off some minor details tonight. Neglected to polish her hair. I dunno.. maybe I'll tidy it up some more some other time....
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