Friday, July 23, 2010

heh..

Quick little drawing I did tonight for my cousin. Thought it was cute enough to warrant an upload...

EDIT: Cuz wanted the scene to look more dangerous, so I added a precarious stack of boxes behind our badly lifting little monkey...

Monday, July 19, 2010

Bleh..

Quick cartoony self-portrait done for ArtJumble.

Sunday, July 11, 2010

Arrr, me hearties!

Finally got around to taking part in Character of the Week at ConceptArt.org again, it's been a while! Got a bit carried away here but I'm pretty happy with the result. The topic was "Captain of the Sky Pirates", I opted for a slightly different angle. You can see the forum thread along with eveybody else's entries here. To any artists out there who have never taken part in one of the ConceptArt weekly challenges, I highly recommend having a go! It makes for amazing motivation and a great way to get honest feedback from other artists.


And here's a couple of other little things I've done lately...


Sunday, June 27, 2010

Retro colours...

A couple of little colour studies. Ref used was creative commons images from Flickr.

Saturday, June 26, 2010

Old folks

Just did some quick greyscale studies tonight..

Tuesday, June 22, 2010

Toy Storyyyyy!

Did this for an Art Jumble post. First time I've posted there, but I'm looking forward to sharing my work with other artists through this forum. Have a few other little things in the works that I will post soon!

Wednesday, June 2, 2010

The 3rd Dimension...

I mentioned in my last post that I was planning to do some 3D sculpting. Well, after a couple of days of intensive ZBrush study, here is sculpt numero uno. Obviously, these are just WIPs, and there is loads more to do. Aside from giving her proper eyeballs so she doesn't look like the devil, I am planning to do the following:

- Finish detailing on the ears
- Proper hair sculpt (it's very rudimentary at the moment)
- Eyelashes
- Fine detail such as subtle wrinkles and creases in the lips. I'm not going to go overboard here though, I'm not shooting for hyper-real with this one.
- More skin colour detail, maybe some freckles?
- Give her a headband. I'm yet to figure out the best way to do this using ZBrush.

I'd like to take this one to a finished render, using some SSS to try to create a nice skin material. As mentioned, I don't wanna go hyper-real, I want to tread the fine line between the real-world and stylization.

You may notice the slight bumps on the sides of her forehead. This is a topology issue.. I really need to re-topologise but gawd.. who wants to do that! So I've been putting it off....

Anyways... I like her cheekbones!


Oh, and while we're playing 3D, found this guy the other day when I was sifting through old files on my iPod. I actually took him to a fully-rigged, animatable level in Max, but something got broken in the move from work to home. Will have to investigate, as I'd love to use him to play around with some lip-sync animations..